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Final Fantasy X/ X-2 HD Remaster Review


Welcome back fellow readers to my esteemed blog.  I must apologize for my long absence, but circumstances have severely limited my blogging time.  But now we can press on with the gaming goodness.  It was 13 years ago when Square-Enix (back then Squaresoft) released Final Fantasy 10 for the Playstation 2 game console.  This title would be hailed as one of the greatest installments in the franchise’s history.  Now in 2014, Square-Enix has bestowed Final Fantasy X/ X-2 HD Remaster for the Playstation 3 console.  The question on everyone’s mind is, can a title that is over a decade old still strut it’s stuff in HD?  Let’s find out.


Graphics:  Final Fantasy X/ X-2 HD Remaster is absolutely gorgeous on Playstation 3.  This is the makeover that fans have been waiting for.  The polygons and pixels have been thoroughly smoothed out, and the colors in both the character and background art have received a nice polish that really pops on the screen.  The CG cutscenes are just as beautiful as the day they premiered in 2001.  The character’s facial models also received a bright overhaul, but seem rather awkward looking especially in cutscenes.  The menu screens received several touches that really stand out, and the sphere grid remains true to it’s prior 2001 release.  There are titles that often suffer from graphical clashing (i.e. Tales of Symphonia HD Chronicles), but thankfully Final Fantasy X/ X-2 HD Remaster has received the perfect HD upgrade that truly does the game justice.  Score: 9.5/10


Sound:  Final Fantasy X received a completely remixed musical score courtesy of Masashi Hamazu.  Some of the tracks are very vibrant and catchy.  I did however prefer some of the original musical tracks by Nobuo Uematsu as opposed to their remixes.  Not having an option to select between the original and remixed musical score during gameplay is very disappointing.  It will be hit or miss with fans of the original.  Final Fantasy X-2 did not receive a musical makeover, and thus remains the same, which isn’t a bad thing at all.  Score: 9/10


Gameplay:  The story of Tidus and Yuna trying to save Spira from the evil of Sin remains true and just as beautiful even today.  The many additions to both games will be a joyful treat to fans.  First off, both of these titles are the international director’s cuts that were never released in North America.  This of course means more content, story, and of course hidden bosses for those of you looking for bigger challenges. For those of you trophy hunters, I am happy to say that both titles have fairly robust trophy listings.  While some are easy to obtain, others will take quite a bit of skill in order to obtain them.  Unfortunately, the poor syncing of voice acting and lip movement of the characters still run rampant in both titles.  


The battle system is just as fast paced and fun with similar and new opponents aiming to challenge you at every turn.  The storyline progresses rather smoothly, and the option of open-exploration as the game progresses is a great thing to have.  The storyline for Final Fantasy X is timeless and among one of the most touching love stories ever within a Final Fantasy title, while it’s sequel offers a very distorted storyline, but ultimately (provided you get the correct ending) brings the story to a fitting conclusion.  Score: 10/10


Whether you are a fan of both titles, or looking for a fantastic RPG, Final Fantasy X/ X-2 HD Remaster is definitely bang for your buck!  You are getting two uncut RPG titles, each with over (and I stress OVER) 50 hours of gameplay.  I urge any RPG or Final Fantasy fan to add this title to their collection.  You won’t regret this investment. 


Final Score: 9.5/10

I am in the process of reviewing Dark Souls 2, and a niche RPG, Atelier Escha and Logy.  These will be posted in the next week or so.  Be sure to follow my blog and tell your friends about it, until then, happy BlitzBalling!

Bravely Default Review


Welcome back everyone to my esteemed blog.  The JRPG genre has been faltering in recent years, leaving some fans wondering, will there ever be a true JRPG that can remain true to the old-fashioned mechanics while blending new intuitive elements?  Square-Enix, of all companies makes an attempt to answer that question with their newest RPG Bravely Default for the Nintendo 3DS.  So, does Square-Enix still have what it takes to bring out a good JRPG?  Let’s review.

Bravely Default sports a wonderful array of graphics.  Character models are very well done with Akihiko Yoshida taking the lead on the character artwork.  Monster designs are very impressive, with some creatures being cutesy, and others fearsome.  The most outstanding aspect of Bravely Default is the world itself.  Locale in this game, especially towns have hand drawn backgrounds that really pop.  The characters sprites seem to blend in beautifully with these environments.  This is something that is often attempted, but rarely executed well.  Square-Enix attempted and delivered.  Score: 9/10


Sound:  Naotaka Hayashi and Sound Horizon’s Revo combine their talents to bring an excellent musical score that blends compelling music to draw you in and keep you there, especially in over world and battle scenes.  The voice acting is fairly hit or miss.  Some voice actors actually take their roles seriously, while others sound as if they are just being a mouthpiece to get a paycheck.  Score 8.5/10


Gameplay:  Bravely Default features a typical RPG storyline.  You play as Tiz Arrior, a young man who loses his entire home after the wind crystal is taken over by a malevolent force.  It is then you run into Agnes (Ah ness) Oblige, the Wind Vestel that everyone is after.  You, Agnes, Ringabel and Edea run into each other fairly early in the game.  This is a good strategy, because it allows you to get acquainted with these characters, know their individual stories, and eventually become attached to their personalities.  The gameplay of Bravely Default is amazing because it blends traditional RPG elements, such as the job class (approximately 20 classes) and a new aspect to the traditional RPG battle system. Enter the Brave Default system.  This element gives players the option to choose “Brave” an offensive approach that allows them to act multiple times at the sacrifice of AP, or “Default” a defensive approach that allows you to gather extra AP to unleash attacks on your foes without penalty.


Some of you may think about just going all out brave the entire time, but the more your AP goes into the negative numbers, the more times you are unable to act with that character until it replenishes.  This brings a refreshing tune up to the traditional turn-based RPG engine, while keeping the nostalgia alive.  You can also use skills that other players who are further in the game have already obtained via the abililink feature, and link with friends to help rebuild your shattered village.  This game has a huge amount of features and a challenge to match.  Score: 10/10


Bravely Default is the JRPG fans have been dying for.  The story is great, the characters are fun, and the battle system is among the most fun and challenging gaming mechanics I have ever played in a JRPG.  Don’t miss out on this game folks, this is a keeper!

Final Score: 9.5/10


Lightning Returns: Final Fantasy 13 Demo Review


Welcome back friends to another edition of the gaming angel.  Things have been quite frigid in my neck of the woods, so frigid that my internet was blown out.  I also celebrated my birthday so that took up a large majority of my weekend.  Now that my internet capabilities are restored, I can get back to the gaming goodness, and give to you all my unbiased feedback.  Without further adieu, let the blogging begin.

Square-Enix or Squeenix, as they have been referred to in recent years has suffered a lot of financial setbacks.  They are not only suffering financial setbacks, but they suffer from a deficiency of bringing quality games to fans.  Early this week, Square-Enix released the very small downloadable demo of Lightning Returns: Final Fantasy 13 for the Playstation 3 and XBOX 360 gaming consoles.  As many of you know, this particular installment of the once amazing franchise has been called the worst of the entire series.  Most complained about the extreme linearity of the first, whilst complaining about the very defragmented and confusing story of the second.  Now, we have the third installment of the Final Fantasy 13 saga.  The question is does this installment look like a worthy follow-up?  Read on to find out.

Graphics:  LRFF13 is beautiful in terms of presentation.  The few areas of the demo were very vibrant and impressive.  The characters are similar in design, and of course the CG movie sequences are as amazing as before.  This is definitely a sugar overdose in the eye candy department.  Score: 10/10


Sound:  Masashi Hamazu does a very admirable job with the musical score but, it will never be as beautiful as the work of Nobuo Uematsu.  Score: 8.5/10


Gameplay:  The battle system of the game has had a very shocking makeover.  It has been remade into a more real-time battle system consisting of using only Lightning.  You can actually move her around the battlefield in a defensive pace.  Lightning possesses an ability called schema (job class).  To those who are familiar with the garb system from Final Fantasy 10-2, you will be more than acquainted with the schema system.  You can equip up to three schemas for battle purposes, each with 100 ATB.  You have set skills assigned to a particular button.  You can use these skills until the ATB for that schema is depleted.  Once it is, you must quickly switch to another schema while the depleted one replenishes.  It allows for fluid gameplay, while adding a strategic element when fighting an opponent with a particular weakness.  This is a vast improvement over the battle system of the previous installments.  The storyline is still difficult to grasp this early in the game.  We can only hope that Square-Enix will give us an impressive story to make up for the previous two games.  Score: 8.5/10

Demo Final Score: 9/10

Since Final Fantasy 13 has not been doing well, I say give the demo a shot.  By all means let me know what you think.  Stay tuned when I review Bravely Default.  Until next time dear gamers.

Ys Memories Of Celceta Review


Happy Holidays dear readers, and welcome back to my esteemed blog.  I must apologize for the hiatus but, I recently acquired a new position, and that combined with a somewhat lengthy commute makes my time for blogging scarce, but I am back and the blogging will go on.  

25 years ago, an action role playing franchise graced us with it’s presence.  Unfortunately, it debuted on the Turbo Duo CD, a great console that was too expensive at the time to own.  It was also competing with the already popular Zelda series, which is why this franchise never got the recognition it deserved.  Now the Vita get a taste of the Ys franchise with Ys: Memories of Celceta for the Playstation Vita console.  This is a reimagining of Ys IV: Dawn of Ys for the Turbo Duo CD, which never saw a North American release.  So, does this reimagining succeed in giving gamers what they want?  Let’s find out.

Graphics:  For being a Vita exclusive title, Ys Memories of Celceta delivers graphics that are good but still remain true to nostalgia.  The character sprites, animations and creatures are fairly robust, but still manage to keep a nostalgic look to it.  The world is vast however, there is little to interact with in this massive re-imagined world, which is somewhat of a disappointment.  Score: 7.5/10


Sound:  The Ys series has always been faithful to delivering a fantastic musical score, and Memories of Celceta does not disappoint.  Fans of Ys music will be having multiple eargasms listening to the amazing musical score.  Plus, for those of you who can shell out the extra bucks, the collector’s edition comes with a three disc soundtrack featuring three to four tracks from each of the Ys titles.  Score: 9/10


Gameplay:  The meat of the package in Ys Memories of Celceta comes from the combat.  From the moment you begin the game, you are instantly thrown into battle.  In this title, our protagonist Adol is suffering from amnesia, and begins a journey through Celceta to regain the memories he has lost.  The combat is pretty fast paced, and boss battles are epic.  The side-quest options consist of fetch quests or hunting a creature (some of which can be difficult if unprepared) and killing it.  You spend most of your time traversing through the world of Celceta while completing a quest that sadly tends to drag sometimes.  Voice acting is present but, they are so rare that the story suffers as a result.  Fortunately, the combat manages to keep the blood pumping enough to keep you from boredom.  Score: 9/10 


Ys Memories of Celceta is a great addition to the already minimal selection of Vita exclusive RPGs.  Longtime fans, or if you’re seeking a new adventure, look no further than Ys. 

Final Score: 8.5/10

The Legend of Zelda A Link Between Worlds Review: Portraits of Nostalgia and Perfection Beautifully Captured.


Welcome back everyone to my blog.  Twenty one years ago, the Zelda franchise reached a new pinnacle of greatness with the release of Legend of Zelda: A Link To The Past for the Super Nintendo entertainment console.  Now, Nintendo has released the highly anticipated sequel, Legend of Zelda A Link Between Worlds for the Nintendo 3DS console.  Ever since it’s premiere, people have been very skeptical, as to whether this new installment would be a worthy follow-up to the 1991 phenomena that graced the SNES.  I have had the honor of spending the weekend playing through this title, and now I am prepared to give my review.

Graphics:  It is often very rare to blend beautiful graphics while maintaining the nostalgic feeling that fans have come to grow and love, and thankfully, Nintendo has succeeded in accomplishing this feat.  Fans will be overwhelmed by the nostalgic feeling and fantasic graphics that are present in this beautiful title.  The character designs remain true to the charm of the Zelda franchise.  The world of Zelda is designed exactly like it’s 1991 predecessor, with a lot of new additions to add some spice to the old formula.  Score: 10/10

Sound:  Ryo Nagamatsu is the mastermind behind the beautiful remastering of the classic SNES musical score.  Koji Kondo, the original composer of the SNES classic did not do any work in this title, which is quite odd, but Nagamatsu does a beautiful job in recapturing the classic musical score that still remains in the hearts of fans both old and new.  Score:  10/10


Gameplay:  Zelda returns to the traditional roots of gameplay that fans of old and new generations will enjoy.  The story takes place 600 years after the events of Link to the Past, with our hero Link trying to stop a flamboyant villain named Yuga after he transforms the Seven Sages, Princess Zelda, and Link himself into 2-D portraits.  Fortunately, after receiving a leather wristband from a “unique” ally, Link gains the ability to escape and merge himself into walls at will.  This opens a new realm of exploration and puzzle solving that only adds to the already lengthy quest.


Of course, what would a Zelda title be without side quests and exploration.  Link Between Worlds offers so many mini-games and side quests for players to enjoy.  Cucco dodging, rupee treasure hunting, gambling, and hunting for all 100 of a pink octopus’ children are only a few of the many mini-games and side quests that will keep players entertained for many hours to come.  Score: 10/10

Zelda fans all over should definitely add this worthy sequel to their collection.  The story is very well done, the characters are fun and quirky, and the soundtrack and worlds remain true to the franchise.  It is a very good holiday treat that everyone should indulge in.

Final Score: 10/10

Thank you everyone for your support.  Join me on Wednesday, when I review Ys Celceta: Sea of Trees for the Playstation Vita console.  Until then everyone, take care and keep on gaming.

Knack Review: Building adventure from the ground up.


Welcome back friends to my esteemed blog.  As many of you know, the Playstation 4 console has been released and I have been very busy enjoying all that it has to offer.  Look at the image below for the launch line.  


I want to start off by reviewing one of it’s launch titles, the new adventure game Knack.  Like most new consoles, the launch titles are usually hit or miss.  So, does Knack make the cut as a good premiere title?  Read on to find out.  

Graphics:  Knack delivers a very Pixar Studios like world with colorful characters and vibrant worlds.  The enemy designs are very well done, and you can’t get over how cute Knack is in his tiny initial form.  It all blends in to bring a cute package.  Score: 9/10



Sound:  The music in this particular title really makes a stand above the crowd.  Each scene has a musical track that is fitting in exploration, combat, and story sequences.  The voice cast is equally awesome.   I was very amazed at the quality of music that was in this title, and I can assure you that you will be too.  Score: 9/10   

Gameplay:  Knack’s story is unique in it’s own ways.  War is rampant on humans as a result of Goblins led by their ruthless and cunning leader,  Gundahar.  A scientist and his assistant, along with the assistant’s uncle try to stop the goblin’s reign of terror with the help of Knack, the three-foot tall protagonist who is blessed with a unique ability.  Knack can utilize pieces called relics to attach to his body, causing him to grow anywhere from eight feet to three stories tall.  At the same time, Knack’s story tends to divide into fighting the goblins and butting heads with another antagonist Victor, along with his partner in crime Katrina.  This is all combined with beat ’em up combat and platforming elements that bring together a fun-filled adventure.

The battles in Knack can range from moderate to very difficult.  Some areas require Knack to combat very large enemies in his tiny form, which results in one-hit kills from most foes that attack him.  Of course, when Knack is giant-sized, he delivers the same one-hit kill style beat down to his now insect sized foes.  There are tanks and combat planes that can knock giant Knack on his big behind, so play your cards carefully.  Score: 9.5/10

There have been many critics who have given this game bad reviews, and I still can’t see anything wrong with this game.  Don’t be fooled by biased reviews, Knack is an adventure that is definitely worth checking out.  I believe critics were expecting too much from Knack, and decided to whine about it when they didn’t get what they wanted.  Even though writer Mark Cerny said initially that the game will be a blend of Crash Bandicoot, Katamari Damacy, and God of War.  In my opinion, Cerny delivered on his promise.  

Final Score: 9/10 

Thanks for reading and be sure to follow my blog, and spread the word about me.  This is going to be a busy week, but I will continue to keep the posts coming.  Tune in soon when I post my review for Contrast, ResoGun, and Legend of Zelda: A Link Between Worlds.

Pokemon X and Y Review


Happy Halloween dear readers and welcome back friends to my blog.  It’s been a very trying few weeks and I apologize for the long hiatus, but Halloween festivities, and creating my costume (see below) have really been syphoning my time as of late, but now the blogging can go on.  As many of you know Pokemon is one of the biggest franchises in Nintendo’s arsenal, we have seen the series go through many changes, and seeing many adaptations.  Now the franchise makes it’s way to the 3DS with Pokemon X and Y.  So, does this transition hold true to the series, or has it been lost in translation?  Read on to find out.

Clicker Costume I made for Halloween from The Last of Us.

Clicker Costume I made for Halloween from The Last of Us.

Graphics:  There are times when some games that transition from 2D to 3D are messed up in the process.  Thankfully, in the case of Pokemon X and Y, the transition was done beautifully.  The world of Pokemon has made a successful transition to the 3DS, sporting a beautiful world, great characters, and most importantly, the Pokemon look fantastic in 3D.  The colors are bright and plentiful, and the graphics on and off battle sequences are a complete joy to look at.  Score: 10/10


Sound:  To say that fans of Pokemon will have an “eargasm” listening to the soundtrack of Pokemon X and Y is the biggest understatement of 2013.  Shota Kageyama, Minako Adachi, Hitomi Sato, and Junichi Masuda merge their talents together to bring a powerhouse musical score that stays true to the Pokemon tradition.   It’s a huge delight to listen to for fans both old and new.  Score: 10/10

This is the biggest chunk of the entire package, minus the transition from 2D to 3D.  Besides the great quest of becoming the best trainer and catching them all, so much more has been added to this package that makes the game soar.  Everything you could ask for is here from battling and collecting a mass amount of Pokemon, to exploring the massive Luminose City, to collecting trainer badges.  Pokemon X and Y will definitely keep you more than entertained.  The most amazing addition to this franchise is the Wi-Fi playability.  Players can now use the 3DS’ Wi-Fi capabilities to challenge friends who are within range.  So, if you want to strut your stuff, and a friend is nearby just sit back and show him or her who is really the best trainer of all.  Score: 10/10

Anyone who is looking for a great RPG, or Pokemon fans who have been waiting for a timeless Pokemon adventure should add this title to their library.  It is without a doubt the best Pokemon in the series.

Final Score: 10/10

Beyond Two Souls Review: Is it more than just fancy polish?


Welcome back and happy Friday dear readers.  I wanted to get this review up and running because Pokemon X and Y will be launching tomorrow morning, and that review is going to take me some time.  Quantic Dream has been known for their unique approach to video games, making it more of an interactive movie experience.  They are best known for previous titles like Indigo Prophecy and Heavy Rain.  Now they have released their newest title, Beyond Two Souls.  This title has been highly anticipated since Heavy Rain was a huge hit.  Does this newest title live up to the reputation of previous games?



:  To say that Beyond Two Souls’ graphics are amazing is an understatement.  Quantic Dream achieves graphical perfection in this interactive cinematic game.  The character models and animations are beautifully executed, and the locations that are explored through Jodie’s eyes are lush and quite beautiful to see.  When you take control of Jodie’s spiritual companion Aiden, you see a different perspective that is again beautifully executed.  Quantic Dreams even went as far as to model the characters after the actors who played them.  This is something that is rarely seen in video games, and Quantic Dream should be highly commended for it.  Score: 10/10



Sound:  Lorne Balfe along with Hans Zimmer bring a fantastic soundtrack that draws you into the game.  From intense action sequences, to even a simple dating scenario, Balfe and Zimmer bring forth a fitting musical score that fits every situation perfectly.  Ellen Page and Willem Dafoe give fantastic performances.  Score: 10/10


Gameplay:  The gameplay of Beyond Two Souls can be described as a “love it or hate it” situation.  You are more or less a companion that watches Jodie’s life unfold from childhood to adulthood.  During action sequences you make decisions throughout the scenarios that dictate what Jodie will do, or whether or not an action she performs will be successful.  For example, in a fight scenario Jodie picks up a pipe and swings at a foe.  You must press the right analog stick based on Jodie’s body movement and where she is going to swing from.  Therefore, if she is swinging to the right, you press the analog stick to the right.  This applies to even mundane activities such as cooking dinner and eating.  It is a mechanic that is unique and may not appeal to gamers that are well adjusted to intense action and nonstop button mashing.  You will also assume the role of Aiden, Jodie’s spiritual companion and assist Jodie in both mundane and intense situations.  You utilize Aiden to make objects move or break to impress or scare other people depending on your situation.  In intense situations Aiden uses his abilities to choke enemies, or possess them in order to kill others.  This is a unique approach to gaming which can be fun, but at times it can be tedious.  

The areas in Beyond Two Souls are so gorgeous, and it is a huge shame that the game is linear, and exploring locations is scripted and severely limited.  It’s a downer, but still a joy to look at.  Unfortunately, the story in Beyond Two Souls tends to jump around far too much, which results in a person asking questions of how Jodie landed in the situations that you find yourself in.  There are also points in the action sequences that can be very cumbersome.  Jodie’s body movement is fairly easy to understand at first, but as the game advances her body movement becomes a bit too difficult to read, which results in making a wrong choice.  This wasn’t a big deal, but other gamers out there may find this very frustrating.    Score: 7.5/10

Beyond Two Souls is as I said earlier a “love it or hate it” title.  Fans of Heavy Rain may not be as impressed by Beyond Two Souls and it’s shortcomings.  However, the characters are deep, the story although fragmented is very well told, and it is an experience that every gamer should have just once.  

Final Score: 8/10

Thanks for reading everyone!  Be sure to follow my blog and tell your friends.  Tune in next week when I give my full review of Pokemon X.


Etrian Odyssey Untold: The Millennium Girl Full Review

EOUTMGHappy Autumn dear readers, and welcome back to my esteemed blog.  With the fall season making it’s arrival, many hit titles are making their ways on to store shelves.  Our next title for review is Etrian Odyssey: The Millennium Girl for the Nintendo 3DS.  Etrian Odyssey is a massive dungeon crawling RPG series from Atlus.  This is a complete remake of the original Etrian Odyssey that was on Nintendo DS.  It is a niche title with a fairly large fan base.  So the question on everyone’s mind is, does this latest entry in the series satisfy the hunger of gamers all over?

Graphics:  Fans of Etrian Odyssey 4 will be more than happy with this graphical overhaul of the original title.  Artwork is well done and the transition of the dungeons and monsters to 3D are beautifully executed.  The anime style movie sequences also add a little more push to the graphical arsenal.  Score 9/10


Sound:  The musical score of Etrian Odyssey has always been one of it’s strongest features, and this musical score does not disappoint.  The little voice over work that is provided does the game justice when needed.  Score: 8.5/10

Gameplay:  JRPG fans will jump for joy at Etrian Odyssey’s traditional turn-based gameplay.  The game also takes a unique approach by offering a story mode, which even though very cliched, offers a different approach to the traditional dungeon exploring, level grinding, treasure hunting goodness that makes Etrian Odyssey such a joy to play.  You can also choose to play the original, which sticks to the traditional mechanics that I mentioned above.  Score: 9.5/10


Whether you were introduced to Etrian Odyssey late in the years and want to experience the original, or someone that wants to experience the remake, this is a good way to experience where it all began.  Highest recommendation.

Final Score: 9/10

I am currently in the process of reviewing Beyond Two Souls for the PS3.  I will also be reviewing Pokemon X for the Nintendo 3DS this weekend.  Whew, lots of blogging on the way, but I will get these up for you, my readers.  Thanks again and as always, be sure to subscribe to my blog and tell your friends about me.  Until next time, see you soon.

Dragon’s Crown Review









Welcome back friends to my outstanding blog.  I apologize for this delayed review but, as many of you are well aware I am in the process of reviewing two very anticipated RPGs for the Playstation 3 console-both of which are extensive and very engaging-Dragon’s Crown and Tales of Xillia.  Rather than delaying the flow of blogs, I decided to just review one title at a time.  First up is Dragon’s Crown.

Dragon’s Crown is the newest title developed by VanillaWare, a small niche company that is responsible for titles such as Princess Crown, Odin Sphere, GrimGrimoire, and Muramasa The Demon Blade.  Originally this title was going to be published by XSeed however, they scrapped the project due to what I believe was financial reasons.  So, Atlus heard the calls from their fans and brought Dragon’s Crown to the United States.  With all the near misses in porting this title stateside, was the effort worth it?








Graphics:  To say that Dragon’s Crown is a visual masterpiece would be the biggest understatement of 2013.  The most unique attribute about Dragon’s Crown’s graphics all the in-game backgrounds, characters, creatures and effects are painted by hand.  This approach adds a very unique touch that differentiates from other titles, and Vanillaware definitely deserves praises for this beautiful achievement.  Some gamers out there will also notice the extreme detail that is in every character, especially in the females, the sorceress being the biggest example.  Score: 10/10

Sound:  The musical score is very fitting for the world of Dragon’s Crown.  There are several tracks that stand out above the rest,  like the over world theme.  Besides a few sounds the characters make in battle, and of course their quotes when highlighting them during the selection screen, the only voice work is that of the narrator, which is well done.  The narrator however becomes consistently annoying repeating your objective every time you leave a tavern or shop.     Score: 9/10








Gameplay:  This is where the meat of the package is at.  Fans of Golden Axe will feel right at home with this title.  Dragon’s Crown may seem short with only nine dungeons to explore but, there are two paths per dungeon to explore with two bosses at the end of each path.  The game can be either a short ride or a long excruciating challenge depending on the character you select.  You can recruit other fighters to join in your quest by finding their bones in dungeons and resurrecting them.

There are numerous quests that will keep you more than occupied throughout the adventure,  but the biggest and most unique feature is the loot system.  Throughout each dungeon you will find a plethora of items and equipment that will remain un-appraised until completion.  Once you complete a dungeon, you can spend your gold to appraise the item, or simply cash in your chips and sell it straight out.  Keep in mind, there are LOTS OF ITEMS to find in Dragon’s Crown.  Also in Dragon’s Crown are hidden jewels and trinkets that you discover hidden in the backgrounds of the dungeons which will increase your score.  The campaign mode per character class takes about 20 hours to beat but, fans who are looking for an action RPG with tremendous depth will end their search with Dragon’s Crown with it’s 100 plus hours of gameplay for those looking to earn that platinum.   Score: 10/10  

Issues:  Dragon’s Crown is available for PS3 and PSVita.  Unfortunately the Vita version does not support cross-buy or cross-play.  This is a huge letdown, especially for those Vita owners that want to play with friends.

This is a title that should be in everyone’s possession.  The style of the game is nostalgic, but unique with it’s art style and design.  Definitely recommend this title to everybody.

Final Score: 9.5/10

Be sure to follow my blog everyone.  Thanks again, and see you next time with my Tales of Xillia review.